
The character prefabs have several exposed values that are easy to adjust to your liking, so you can speedily customize the character’s movement and Cinemachine camera settings to suit your project.
Cinemachine: With the help of Cinemachine, the camera settings are customizable so they can be tailored to your project's needs. If your project is using the old Input Manager, you can enable simultaneous support for both systems in the Project Settings. This way, you can modify controller input for various input methods, such as a gamepad, mouse, and keyboard setup, or a touchscreen mobile device (supporting both joysticks and touch zones). Input System: Starter Assets utilize the Input System.
Character controllers: At the core of the new Starter Assets is a set of two lightweight character base controllers, adapted for third-person and first-person control. What's inside the new Starter Asset packages? The project uses the built-in render pipeline, but the default materials can be upgraded to either URP or HDRP through the standard upgrade paths. Both controllers are built in the same modular way and based on the same scripts and logic. You can quickly download and import the controller you need for your project directly from the Asset Store. The Starter Assets are split into two separate Asset Store packages: A first-person character controller and a third-person character controller.
They are designed to give you a quick start into prototyping and building character controllers for various game genres, through systems and methods that allow you to easily build and expand on just about any type of project. Older versions of Unity may also work with Starter Assets, in some cases with slight modifications.
Starter Assets are Unity-created free and lightweight first- and third-person character base controllers for the latest Unity 2020 LTS and above, using Cinemachine and the Input System packages.